NDS (Nintendo DS)
Nowadays, when you walk on the street, I believe that you may see someone playing NDS everywhere. For examples: MTR station, starbucks, etc.
I would like to share OLSM applying to Nintendo why NDS success.
For performance subsystem,
1. Exchange: Before producing NDS, it had many games tools which used color screen and 3D animation to make games. They had analyzed this information to create some idea for new products. This information can convert to knowledge.
2. Production: Through using their information, Nintendo employs many skillful technicians to form a team to investigate the innovation product which is NDS.
3. Coordination: They need to design which color of the product, which size can suitable a part of user and which program can run in NDS.
4. Reinforcement: Through the sell report, it can reflect this product which is or is not user likely. Then, they can plan to find different to cooperate make games entering to market.
For Learning subsystem,
1. Environmental Interface: Only one screen or eyes enjoying are not the benefit for earning money opportunity. Nowadays, people have more requests about enjoying or playing which is hard to achieve. In order to fulfill customer wants, they need to change and create. They believe playing game is not only use the eyes and thumbs.
2. Action/ Refection: They promote NDS in market which focus on touch function and two screen. Although many users may compare with NDS and PSP, NDS is also having the sell in the world.
3. Meaning and Memory: They had build up a team to investigate the new technology or elements ( idea and creative) adding to the new product. Through this new technology, it can increase the users interest, because they can play new type of games such as find error in picture.
4. Dissemination and diffusion: Through the game tools sale situation in the world, they also provide different color of the product, camera in the shell and increase new type of program to attract people to buy (eg. NDSi).

Reference:
NDS Photo :http://www.flickr.com/photos/fhke/404799670/
NDSi Photo : http://www.wiiholic.com/node/1907
NDS from WIKI:http://zh.wikipedia.org/w/index.php?title=%E4%BB%BB%E5%A4%A9%E5%A0%82DS&variant=zh-tw
Nowadays, when you walk on the street, I believe that you may see someone playing NDS everywhere. For examples: MTR station, starbucks, etc.
I would like to share OLSM applying to Nintendo why NDS success.
For performance subsystem,
1. Exchange: Before producing NDS, it had many games tools which used color screen and 3D animation to make games. They had analyzed this information to create some idea for new products. This information can convert to knowledge.
2. Production: Through using their information, Nintendo employs many skillful technicians to form a team to investigate the innovation product which is NDS.
3. Coordination: They need to design which color of the product, which size can suitable a part of user and which program can run in NDS.
4. Reinforcement: Through the sell report, it can reflect this product which is or is not user likely. Then, they can plan to find different to cooperate make games entering to market.
For Learning subsystem,
1. Environmental Interface: Only one screen or eyes enjoying are not the benefit for earning money opportunity. Nowadays, people have more requests about enjoying or playing which is hard to achieve. In order to fulfill customer wants, they need to change and create. They believe playing game is not only use the eyes and thumbs.
2. Action/ Refection: They promote NDS in market which focus on touch function and two screen. Although many users may compare with NDS and PSP, NDS is also having the sell in the world.
3. Meaning and Memory: They had build up a team to investigate the new technology or elements ( idea and creative) adding to the new product. Through this new technology, it can increase the users interest, because they can play new type of games such as find error in picture.
4. Dissemination and diffusion: Through the game tools sale situation in the world, they also provide different color of the product, camera in the shell and increase new type of program to attract people to buy (eg. NDSi).

Reference:
NDS Photo :http://www.flickr.com/photos/fhke/404799670/
NDSi Photo : http://www.wiiholic.com/node/1907
NDS from WIKI:http://zh.wikipedia.org/w/index.php?title=%E4%BB%BB%E5%A4%A9%E5%A0%82DS&variant=zh-tw
